#pragma once

#include <vector>
#include <iostream>
#include <iomanip>
#include <algorithm>
#include <ctime>
#include <cstdlib>
using namespace std;

#include <conio.h>

#include "Console.h"
using namespace Course;

#include "player.h"
#include "card.h"
#include "highScore.h"

namespace MemorySpace
{
	class memory
	{
	private:
		int currentPlayer;
		void create_players(int);
		void create_board(int, int);
		vector<vector<card>> *cvv;
		vector<player> pv;
	public:
		memory();
		memory(int, int, int);
		~memory();
		void draw();
		void play();
	};
}

